Results for 'Implications of Repeated Games'

952 found
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  1.  33
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  2.  59
    Folk theorems for the observable implications of repeated games.Eric Rasmusen - 1992 - Theory and Decision 32 (2):147-164.
  3. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  4.  52
    Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective.Elena Petrovskaya & David Zendle - 2021 - Journal of Business Ethics 181 (4):1065-1081.
    Technological shifts within the video game industry have enabled many games to evolve into platforms for repeated expenditure, rather than a one-time purchase product. Monetising a game as a service is challenging, and there is concern that some monetisation strategies may constitute unfair or exploitative practices which are not adequately covered by existing law. We asked 1104 players of video games to describe a time when they had been exposed to transactions which were perceived to be misleading, (...)
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  5. The Theory of Externalities, Public Goods, and Club Goods.Richard Cornes & Todd Sandler - 1996 - Cambridge University Press.
    This book presents a theoretical treatment of externalities, public goods, and club goods. The new edition updates and expands the discussion of externalities and their implications, coverage of asymmetric information, underlying game-theoretic formulations, and intuitive and graphical presentations. Aimed at well-prepared undergraduates and graduate students making a serious foray into this branch of economics, the analysis should also interest professional economists wishing to survey recent advances in the field. No other single source for the range of materials explored is (...)
     
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  6.  28
    Magnificent Utopian games.Avery Kolers - 2022 - Journal of the Philosophy of Sport 49 (2):263-277.
    The Grasshopper’s game-playing Utopia collapses because, ideal though it might seem to some, ultimately most of us want more out of life than game-play. Building on both The Grasshopper and the published sequels in which Bernard Suits attempts to vindicate his Utopia, the current paper reconstructs Suits’s Utopia in a new way. I start from deeper reflection on Suits’s example of John Striver, a Utopian citizen who wants to work but whose profound boredom occasions Utopia’s collapse. Although the Grasshopper returns (...)
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  7.  12
    Repeated Games and Reputations: Long-Run Relationships.George J. Mailath & Larry Samuelson - 2006 - Oxford University Press USA.
    Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public (...)
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  8. Behavioral implications of information presented outside of conscious awareness: The effect of subliminal presentation of trait information on behavior in the prisoner's dilemma game.S. L. Neuberg - 1988 - Social Cognition 6:207-30.
  9.  44
    The Emergence of Trust Networks under Uncertainty – Implications for Internet Interactions.Coye Cheshire & Karen S. Cook - 2004 - Analyse & Kritik 26 (1):220-240.
    Computer-mediated interaction on the Internet provides new opportunities to examine the links between reputation, risk, and the development of trust between individuals who engage in various types of exchange. In this article, we comment on the application of experimental sociological research to different types of computer-mediated social interactions, with particular attention to the emergence of what we call ‘trust networks’ (networks of those one views as trustworthy). Drawing on the existing categorization systems that have been used in experimental social psychology, (...)
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  10.  32
    Implications of real-world distributions and the conversation game for studies of human probability judgments.John C. Thomas - 2007 - Behavioral and Brain Sciences 30 (3):282-283.
    Subjects in experiments use real-life strategies that differ significantly from those assumed by experimenters. First, true randomness is rare in both natural and constructed environments. Second, communication follows conventions which depend on the game-theoretic aspects of situations. Third, in the common rhetorical stance of storytelling, people do not tell about the representative but about unusual, exceptional, and rare cases.
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  11.  44
    No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and Foucault.Judith Surkis - 1996 - Diacritics 26 (2):18-30.
    In lieu of an abstract, here is a brief excerpt of the content:No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and FoucaultJudith Surkis (bio)In August 1963 Critique published an “Hommage à Georges Bataille,” a special issue commemorating the death of its founder. How did the volume’s contributors go about the seemingly tricky business of pledging fealty to the philosopher of sovereignty? How did they profess loyalty to, in effect recognize, the sovereign subject known (...)
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  12.  15
    The Evolution of Video Game Affordances and Implications for Parental Mediation.Sun Sun Lim & Hee Jhee Jiow - 2012 - Bulletin of Science, Technology and Society 32 (6):455-462.
    Video games have grown in number, variety, and consumer market penetration, encroaching more aggressively into the domestic realm. Within the home therefore, parents whose children play video games have to exercise mediation and supervision. As video games evolve, parental mediation strategies have also had to keep pace, albeit not always successfully. By transposing our appreciation of parental concerns over the historical development of video games, we propose an analytical framework identifying key affordances of video games, (...)
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  13.  36
    Dignity and the Value of Rejecting Profitable but Insulting Offers.E. Athanasiou, A. J. London & K. J. S. Zollman - 2015 - Mind 124 (494):409-448.
    In this paper we distinguish two competing conceptions of dignity, one recognizably Hobbesian and one recognizably Kantian. We provide a formal model of how decision-makers committed to these conceptions of dignity might reason when engaged in an economic transaction that is not inherently insulting, but in which it is possible for the dignity of the agent to be called into question. This is a modified version of the ultimatum game. We then use this model to illustrate ways in which the (...)
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  14. The personalistic implications of humanism-II. Logic: A game, or an agent of value.F. C. S. Schiller - 1938 - Pacific Philosophical Quarterly 19 (1):16.
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  15.  92
    Kuhn’s the Structure of Scientific Revolutions Revisited.Vasso Kindi & Theodore Arabatzis (eds.) - 2012 - New York: Routledge.
    The present paper argues that there is an affinity between Kuhn's "The Structure of Scientific Revolutions" and Wittgenstein's philosophy. It is maintained, in particular, that Kuhn's notion of paradigm draws on such Wittgensteinian concepts as language games, family resemblance, rules, forms of life. It is also claimed that Kuhn's incommensurability thesis is a sequel of the theory of meaning supplied by Wittgenstein's later philosophy. As such its assessment is not fallacious, since it is not an empirical hypothesis and it (...)
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  16.  48
    Ethical Implications of Closed Loop Brain Device: 10-Year Review.Swati Aggarwal & Nupur Chugh - 2020 - Minds and Machines 30 (1):145-170.
    Closed Loop medical devices such as Closed Loop Deep Brain Stimulation and Brain Computer Interface are some of the emerging neurotechnologies. New generations of implantable brain–computer interfaces have recently gained success in human clinical trials. These implants detect specific neuronal patterns and provide the subject with information to respond to these patterns. Further, Closed Loop brain devices give control to the subject so that he can respond and decide on a therapeutic goal. Although the implants have improved subjects’ quality of (...)
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  17. Kuhn's The Structure of Scientific Revolutions revisited.Vasso P. Kindi - 1995 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 26 (1):75 - 92.
    The present paper argues that there is an affinity between Kuhn's "The Structure of Scientific Revolutions" and Wittgenstein's philosophy. It is maintained, in particular, that Kuhn's notion of paradigm draws on such Wittgensteinian concepts as language games, family resemblance, rules, forms of life. It is also claimed that Kuhn's incommensurability thesis is a sequel of the theory of meaning supplied by Wittgenstein's later philosophy. As such its assessment is not fallacious, since it is not an empirical hypothesis and it (...)
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  18.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  19.  36
    The World of Roman Song: From Ritualized Speech to Social Order (review).Paul Allen Miller - 2006 - American Journal of Philology 127 (4):607-611.
    In lieu of an abstract, here is a brief excerpt of the content:American Journal of Philology 127.4 (2006) 607-611MuseSearchJournalsThis JournalContents[Access article in PDF]Reviewed byPaul Allen Miller University of South Carolina e-mail: [email protected] Habinek. The World of Roman Song: From Ritualized Speech to Social Order. Baltimore: Johns Hopkins University Press, 2005. x + 329 pp. Cloth, $52.It has become increasingly evident that the texts we study from ancient Rome are embedded objects, implicated in a rich field of symbolic systems and corporeal (...)
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  20.  13
    The Implication of Channel Discrepancy in a Dual-Channel Supply Chain.Zhenyang Pi & Weiguo Fang - 2021 - Complexity 2021:1-13.
    This paper studies the implication of channel discrepancy between the retail and direct channels in a dual-channel supply chain consisting of one common retailer and two manufacturers in which the manufacturers may have different market powers. Each manufacturer provides a substitutable product and opens an online channel to customers directly. We develop an analytical model to derive the optimal pricing strategies by using game theory and the backward induction method, and we examine related properties under three market power structures while (...)
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  21. Some Implications of a Sample of Practical Turing Tests.Kevin Warwick, Huma Shah & James Moor - 2013 - Minds and Machines 23 (2):163-177.
    A series of imitation games involving 3-participant (simultaneous comparison of two hidden entities) and 2-participant (direct interrogation of a hidden entity) were conducted at Bletchley Park on the 100th anniversary of Alan Turing’s birth: 23 June 2012. From the ongoing analysis of over 150 games involving (expert and non-expert, males and females, adults and child) judges, machines and hidden humans (foils for the machines), we present six particular conversations that took place between human judges and a hidden entity (...)
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  22.  20
    Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison.Hyeon Gyu Jeon, Eui Jun Jeong, Sung Je Lee & Jeong Ae Kim - 2022 - Frontiers in Psychology 12.
    Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficiently examined. This study explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects on the degree of pathological gaming through the mediation variables (...)
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  23.  70
    Stubbornness, Power, and Equilibrium Selection in Repeated Games with Multiple Equilibria.Kjell Hausken - 2007 - Theory and Decision 62 (2):135-160.
    Axelord’s [(1970), Conflict of Interest, Markham Publishers, Chicago] index of conflict in 2 × 2 games with two pure strategy equilibria has the property that a reduction in the cost of holding out corresponds to an increase in conflict. This article takes the opposite view, arguing that if losing becomes less costly, a player is less likely to gamble to win, which means that conflict will be less frequent. This approach leads to a new power index and a new (...)
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  24.  54
    A theory of forward induction in finitely repeated games.Nabil Al-Najjar - 1995 - Theory and Decision 38 (2):173-193.
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  25. Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert van Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  26. Repeated administration of high dose caffeine induces oxidative damage of liver in rat: Health and ethical implications.Nasrin Akhter, Ashraful Alam, Md Anower Hussain Mian, Hasan Mahmud Reza, Darryl Macer & Saidul Islam - 2018 - Eubios Journal of Asian and International Bioethics 28 (4):104-111.
    Caffeine, a known CNS stimulant is given as an adjunct component in most abused drugs which could be fatal with repeated administration in many circumstances. This paper presents a study to investigate the effect of repeated administration of caffeine at high dose on rat liver, and discusses ethical and policy issues of caffeine use. Long Evans rats were treated with pure caffeine solution in distilled water through intragastric route once daily for consecutive 56 days. Three groups of rats (...)
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  27.  28
    Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  28.  34
    Emotional Implications of Metaphor: Consequences of Metaphor Framing for Mindset about Cancer.Rose K. Hendricks, Zsófia Demjén, Elena Semino & Lera Boroditsky - 2019 - Metaphor and Symbol 33 (4):267-279.
    ABSTRACTWhen faced with hardship, how do we emotionally appraise the situation? Although many factors contribute to our reasoning about hardships, in this article we focus on the role of linguistic metaphor in shaping how we cope. In five experiments, we find that framing a person’s cancer situation as a “battle” encourages people to believe that that person is more likely to feel guilty if they do not recover than framing the same situation as a “journey” does. Conversely, the “journey” frame (...)
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  29.  12
    Implications of Virtue Ethics On Yulgok's Sincere Intention〔誠意〕. 崔普京 - 2023 - THE JOURNAL OF ASIAN PHILOSOPHY IN KOREA 59:87-114.
    The purpose of this study is to demonstrate that Yulgok's sincere intention〔誠意〕 implies the characteristics of virtue ethics. This paper aims to establish the meaningful discussion that Yulgok's sincere intention goes beyond the limits of normative ethics, duty ethics, or the constraints of knowledge, and is significant in pursuing the goal of individual's daily moral practice and well-being. Virtue ethics place emphasis on the will for the prosperity of the community, well-being, the virtues, character, and the cultivation of the agent. (...)
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  30.  10
    Collusive stability of cross-holding with cost asymmetry.Jianxia Yang & Chenhang Zeng - 2021 - Theory and Decision 91 (4):549-566.
    Recent empirical research demonstrates that cross-holding engenders significant anti-competitive effect even though it confers no decisive influence on the target firm. This research has obtained wide attention, which leads to both calls for and actual changes in antitrust policy. However, the effects of cross-holding on competition are not well established. This paper examines the collusive effect of cross-holding with asymmetry in cost functions across firms in an infinitely repeated Cournot duopoly game. The two firms have a different share of (...)
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  31. Ambassadors of the game: do famous athletes have special obligations to act virtuously?Christopher C. Yorke & Alfred Archer - 2020 - Journal of the Philosophy of Sport 47 (2):301-317.
    Do famous athletes have special obligations to act virtuously? A number of philosophers have investigated this question by examining whether famous athletes are subject to special role model obligations (Wellman 2003; Feezel 2005; Spurgin 2012). In this paper we will take a different approach and give a positive response to this question by arguing for the position that sport and gaming celebrities are ‘ambassadors of the game’: moral agents whose vocations as rule-followers have unique implications for their non-lusory lives. (...)
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  32.  45
    Sporting Integrity, Coherence, and Being True to the Spirit of a Game.Abe Zakhem & Michael Mascio - 2018 - Sport, Ethics and Philosophy 13 (2):227-236.
    The term ‘sporting integrity’ is widely used in the normative assessment of sports. The term, however, suffers from a lack of conceptual precision. Alfred Archer’s ‘coherence-view’ of sporting integrity goes a long way to help clarify what ‘sporting integrity’ actually means and the specific institutional and individual obligations that it generates. Archer argues that ‘sporting integrity’ essentially means that the constraints athletes face ‘cohere’, in the sense of applying consistent inefficiencies between athletic competitors. For example, those who use performance enhancing (...)
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  33.  44
    (1 other version)The implications of learning across perceptually and strategically distinct situations.Daniel Cownden, Kimmo Eriksson & Pontus Strimling - 2016 - Synthese:1-18.
    Game theory is a formal approach to behavior that focuses on the strategic aspect of situations. The game theoretic approach originates in economics but has been embraced by scholars across disciplines, including many philosophers and biologists. This approach has an important weakness: the strategic aspect of a situation, which is its defining quality in game theory, is often not its most salient quality in human cognition. Evidence from a wide range of experiments highlights this shortcoming. Previous theoretical and empirical work (...)
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  34.  57
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    The purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.,The author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral economics.,Finally, (...)
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  35.  16
    Rules of the Game and Credibility of Implementation in the Control of Corruption.Karl Z. Meyer, John M. Luiz & Johannes W. Fedderke - 2024 - Journal of Business Ethics 194 (1):145-163.
    Research suggests that institutions affect the levels of corruption in a country. We take these arguments a step further and examine whether it is the presence of inclusive institutions and/or the credible and consistent implementation of institutions that matter, as regards corruption. We use a novel approach to theoretically conceptualise and empirically operationalise institutions along two analytically distinct dimensions: the nature of the institutions (the de jure dimension), and the extent to which they are credibly and consistently implemented over time (...)
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  36.  40
    Studying the ethical implications of e-trust in the lab.Cristina Bicchieri & Azi Lev-On - 2011 - Ethics and Information Technology 13 (1):5-15.
    The paper presents results of recent laboratory experiments that study if and how computer-mediated communication affects cooperation and trust. It is argued that communication medium does not matter much for trust-building and maintenance, whereas relevant pre-play communication and group size can have a major influence. The implications of the findings for the design of sites that depend on trusting communities are discussed.
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  37.  12
    Evolution of adaptive immunity: Implications of a third lymphocyte lineage in lampreys.Natsuko Kishishita & Fumikiyo Nagawa - 2014 - Bioessays 36 (3):244-250.
    An alternative antigen receptor, named the variable lymphocyte receptor (VLR), was first identified in lampreys in 2004. Since then, the mechanism of VLR diversification via somatic gene assembly and the function of VLR‐expressing lymphocytes have been the subject of much research. VLRs comprise leucine‐rich repeat (LRR) motifs and are found only in the most phylogenetically distant vertebrates from mammals, lampreys, and hagfish. Previous reports showed that VLRA and VLRB are reciprocally expressed by lymphocytes that resemble T‐ and B cells; however, (...)
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  38.  65
    Infinity in the lab. How do people play repeated games?Lisa Bruttel & Ulrich Kamecke - 2012 - Theory and Decision 72 (2):205-219.
    We introduce a novel mechanism to eliminate endgame effects in repeated prisoner’s dilemma experiments. In the main phase of a supergame our mechanism generates more persistent cooperation than finite horizon or random continuation rules. Moreover, we find evidence for cooperation-enhancing “active/reactive” strategies which concentrate in the initial phase of a supergame as subjects gain experience.
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  39.  33
    Video Game Journalism and the Ideology of Anxiety: Implications for Effective Reporting in Niche Industries and Oligopolies.Howard D. Fisher & Sufyan Mohammed-Baksh - 2020 - Journal of Media Ethics 35 (1):45-59.
    Video games are a $20-billion-a-year industry, but it is still treated as a niche market. The video game corporations hold considerable power over the articles that journalists write. Through in-de...
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  40.  33
    Relationship Between Loneliness and Depression Among Chinese Junior High School Students: The Serial Mediating Roles of Internet Gaming Disorder, Social Network Use, and Generalized Pathological Internet Use.Peng Wang, Jun Wang, Yun Yan, Yingdong Si, Xiangping Zhan & Yu Tian - 2021 - Frontiers in Psychology 11.
    This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use on the association between loneliness and depression. A total of 2211 junior high school students completed questionnaires regarding loneliness, internet gaming disorder, social network use, GPIU, and depression. The results of a structural equation model revealed that the path coefficient of loneliness to depression was significantly positive, loneliness could not predict depression through GPIU directly, but loneliness could predict depression through (...)
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  41. Evolutionary game theory and the normative theory of institutional design: Binmore and behavioral economics.Don Ross - 2006 - Politics, Philosophy and Economics 5 (1):51-79.
    In this article, I critically respond to Herbert Gintis's criticisms of the behavioral-economic foundations of Ken Binmore 's game-theoretic theory of justice. Gintis, I argue, fails to take full account of the normative requirements Binmore sets for his account, and also ignores what I call the ‘scale-relativity’ considerations built into Binmore 's approach to modeling human evolution. Paul Seabright's criticism of Binmore, I note, repeats these oversights. In the course of answering Gintis's and Seabright's objections, I clarify and extend Binmore (...)
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  42.  33
    Implications of Structure versus Agency for Addressing Health and Well-Being in Our Ecologically Constrained World: With a Focus on Prospects for Gender Equity.Helen L. Walls, Colin D. Butler, Jane Dixon & Indira Samarawickrema - 2015 - International Journal of Feminist Approaches to Bioethics 8 (2):47-69.
    Individual choice and freedom are repeatedly invoked in contemporary policy debates, including those with a focus on risk behaviors such as smoking and health insurance coverage. The idea of making the right choice with regard to health and well-being has been fortified by the neoliberal discourse of self-reliance, personal autonomy, and responsibility. This neoliberal view, stemming from the conceptualization of freedom of philosopher John Stuart Mill justifying the freedom of the individual in opposition to unlimited state control, holds that success, (...)
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  43.  16
    On the instability of majority decision-making: testing the implications of the ‘chaos theorems’ in a laboratory experiment.Jan Sauermann - 2020 - Theory and Decision 88 (4):505-526.
    In light of the so-called ‘chaos theorems’ from social choice theory, William Riker argues that the indeterminacy of majority rule leads to voting cycles making democratic decisions arbitrary and meaningless. Moreover, when the core is empty, majority instability correlates with the level of conflict among actors. This study uses laboratory committee decision-making experiments to provide an empirical test of both aspects of Riker’s argument. Committees make repeated majority decisions over 20 periods picking points from a two-dimensional policy space. The (...)
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  44.  8
    Critique on the Formal Validity and Pedagogical-Epistemological Implication of Bayesian Model for “Pedagogical Inference”. 은은숙 - 2021 - Journal of the New Korean Philosophical Association 105:181-204.
    본 연구는 “교육학적 추론을 위한 베이지언 모델”의 형식적 타당성 및 이 모델이 갖는 교육학적 함의와 인식론적 함의에 대해 비판적으로 검토한다.BR 베이즈주의 학습이론가들에 따르면, 교육학적 목표를 가장 잘 성취하기 위해서는 “정확한 가설”(h)에 대한 학습자의 믿음을 최대화하는 “데이터”(d)를 교사가 선택해야 한다. 달리 말하면, 학생이 추측하는 문제의 가설(개념)이 교사가 목표로 하는 바로 그 가설(개념)에 최대로 가까워지게 하는 예시를 교사가 학생에게 제공해야 한다. 이를 위해서는 교사가 생산하는 “데이터의 분포”(p teacher (d|h))가 “가설(h)에 대한 학습자의 사후 믿음”(p learner (h|d))을 최대화하는 데이터들을 중심으로 균등하게 분포되어야 할 것이다. (...)
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  45.  12
    The Game of Language: Studies in Game-Theoretical Semantics and Its Applications.Jaakko Hintikka - 1983 - Springer Verlag.
    Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy (...)
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  46.  16
    The evolution of semantics and language‑games for meaning.Ahti-Veikko Pietarinen - 2006 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 7 (1):79-104.
    To understand evolutionary aspects of communication is to understand the evolutionary development of the meaning relations between language and the world. Such meaning relations are established by the application of the interactive systems of semantic games. Subsumed under the evolutionary framework of repeated games, semantics in such games refers to the cases in which stable meanings survive populations of strategically interacting players. The viability of compositionality, common ground and salience in such evolutionary games is assessed. (...)
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  47.  23
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X (...)
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  48.  24
    Characterizing the Dynamics of Learning in Repeated Reference Games.Robert D. Hawkins, Michael C. Frank & Noah D. Goodman - 2020 - Cognitive Science 44 (6):e12845.
    The language we use over the course of conversation changes as we establish common ground and learn what our partner finds meaningful. Here we draw upon recent advances in natural language processing to provide a finer‐grained characterization of the dynamics of this learning process. We release an open corpus (>15,000 utterances) of extended dyadic interactions in a classic repeated reference game task where pairs of participants had to coordinate on how to refer to initially difficult‐to‐describe tangram stimuli. We find (...)
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  49.  15
    Role of social capital in adolescents’ online gaming: A longitudinal study focused on the moderating effect of social capital between gaming time and psychosocial factors.Gyoung Mo Kim, Eui Jun Jeong, Ji Young Lee & Ji Hye Yoo - 2022 - Frontiers in Psychology 13.
    Adolescents often create social relationships with their gaming peers who take on the role of offline friends and peer groups. Through collaboration and competition in the games, the social relationships of adolescents are becoming broader and thicker. Although this is a common phenomenon in online games, few studies have focused on the formation and roles of social capital among adolescent gamers. In particular, longitudinal research that examines the role of social capital in terms of influencing gaming time on (...)
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  50. Is Off-label repeat prescription of ketamine as a rapid antidepressant safe? Controversies, ethical concerns, and legal implications.Melvyn W. Zhang, Keith M. Harris & Roger C. Ho - 2016 - BMC Medical Ethics 17 (1):1-8.
    BackgroundDepressive disorders are a common form of psychiatric illness and cause significant disability. Regulation authorities, the medical profession and the public require high safety standards for antidepressants to protect vulnerable psychiatric patients. Ketamine is a dissociative anaesthetic and a derivative of a hallucinogen. Its abuse is a major worldwide public health problem. Ketamine is a scheduled drug and its usage is restricted due to its abuse liability. Recent clinical trials have reported that ketamine use led to rapid antidepressant effects in (...)
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